Looking forward, there are still seven additional stretch goals that could be achieved over the remaining 14 days. The most recent stretch goal - surpassing the $2.2 million mark - means the game will be coming to the PlayStation 3, Xbox 360 and the Wii U. From there, Mac and Linux versions were promised followed by a new game and turbo mode, a making-of documentary and a bonus rush mode that allows players to battle all of the game's bosses back-to-back in a race against the clock. Starting at the $1.2 million mark, the first stretch goal added two additional stages to the game. Created by Mega Man illustrator and co-designer Keiji Inafune, the game quickly surpassed its initial goal of $900,000 and has been smashing its way through a series of stretch goals ever since.īefore we get too far ahead of ourselves, let's backtrack and take a look the stretch goals that have been achieved thus far. Earlier this month we profiled a Kickstarter campaign for a game called Mighty No.
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